The opening weekend for “Harry Potter: Wizards Unify,” the phone video game from the makers of “Pokémon Go,” has actually been a wet squib compared to its predecessor.

“Harry Potter: Wizards Unify” was launched on Friday by Niantic, and similar to “Pokémon: Go” it utilizes AR to task characters and animals from the world of “Harry Potter” into the real life utilizing the phone’s cam. Both video games are complimentary to play, however gamers can buy things in-app.

Learn More: I got to attempt “Harry Potter: Wizards Unify,” the brand-new video game from the developers of “Pokémon Go,” prior to it came out, and I can currently inform it’s going to be big

According to information from app-monitoring website Sensing unit Tower, “Wizards Unify” was set up by 3 million gamers on its very first weekend, and took in $1.1 million in gamer costs– although Sensing unit Tower kept in mind the video game is not yet out in South Korea and Japan.

By contrast, “Pokémon Go” amassed 24 million installs from the United States, Australia, and New Zealand over its very first 4 days– 8 times the size of “Wizards Unify”– and took down more than $28 million in gamer costs.

So although “Wizards Unify” is top of iPhone downloads in 28 nations, its early success fades in contrast to “Pokémon Go,” and according to Sensing unit Tower its potential customers for the month aren’t much sunnier. The website predicts the video game will produce $10 million, whereas “Pokémon: Go” made $206 million.

Jam City’s “Harry Potter: Hogwarts Secret” likewise carried out much better than “Wizards Unify” on its opening weekend, taking in almost $7 million from gamers, according to Sensing unit Tower.

Organisation Expert gotten in touch with Niantic for remark.