Neuroscientists behind the job called it “BrainNet”, a “multi-person non-invasive direct brain-to-brain user interface for collective issue resolving”.
In layperson’s terms, scientists from the University of Washington and Carnegie Mellon University found out a method to link 3 brains (still connected to their human hosts!) and have the owners of stated brains make cumulative options together without speaking.
And they checked it by playing Tetris. Due to the fact that of course they did.
The group utilized “electroencephalograms” (EEGs) to tape electrical impulses from 2 human brains and “transcranial magnetic stimulation” ( TMS) to provide info to a 3rd brain. Completion outcome: a user interface that enabled 3 human topics to work together and fix Tetris issues utilizing brain-to-brain interaction.
In the test, 2 “senders” were linked to EEG sensing units and interacted to a 3rd individual, the “receiver” through a TMS helmet with the capability to send out flashes straight to the brain.
The 2 “senders” might see the video game of Tetris being played, the “receiver” might not. The objective: send out a message informing the receiver to either turn or not turn the Tetris piece, depending upon how the video game was going.
In order to interact, the senders needed to gaze at one of 2 LED lights. These 2 lights were flashing at various frequencies, suggesting that various signals were sent out from the brain depending upon which light was being looked at. If the receiver got a flash from the TMS helmet, he needed to turn the block.
Extremely, 5 groups of 3 topics had the ability to effectively carry out the job 81 percent of the time.
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